How to Improv in D&D
Whether you’re the Dungeon Master or a player, D&D has a way of throwing you into the spotlight.
You get asked a question you didn’t expect.
You’re called on to describe a detail you didn’t prep.
Or someone turns and asks, “What do you think we should do?”
And suddenly, you freeze—or you start rambling.
That’s why I started using the 3-2-1 Framework.
It’s a simple tool I adapted from communication coach Vinh Giang.
And I’ve found it incredibly useful at the D&D table—both behind the screen and in character.
Here’s how it works:
- 3 steps: A quick process or sequence
- 2 types: Quick traits, tones, or outcomes
- 1 thing: A single idea, goal, or detail
You don’t have to use all three.
In fact, the name itself is a helpful reminder: use 3, 2, or just 1—whatever helps you move the moment forward.
If you’re the DM, this can be a lifesaver when players interrogate an NPC you just made up.
If you’re a player, it’s a great tool for those “your character speaks—go!” moments.
In this week’s video, I share how I use the 3-2-1 Framework during gameplay, with examples for both DMs and players—and how it pairs with the classic rules of improv.
Cheers,
Brian