A little geek philosophy...
How to Pace a Long D&D Campaign
A great campaign doesn’t need to move fast. It needs to breathe. Pacing is about rhythm — the mix of tension, quiet moments, and discovery that makes a world feel…
Read MoreEasy Improv Tips for DMs & Players
Improv isn’t about being fast.It’s about staying present when the story shifts. The 3–2–1 Framework When you’re unsure what to do, think 3–2–1: It’s simple, flexible, and works whether you’re playing…
Read MoreCritical Role C4E04 “Stone-Faced”
This episode pulled no punches. From the first moments in the undercity to the final resurrection, Stone-Faced shows how improv and pacing can carry a story with thirteen players through chaos, revelation,…
Read MoreHow to Build Trust and Momentum as a DM
The best campaigns run on trust.When players understand the stakes and see that their actions matter, they stay invested — even when the dice don’t cooperate. Trust isn’t just between…
Read MoreHow to Use Consequences in Your D&D Campaign
I’ve talked before about Encounter → Encounter Response as a way to keep your world alive. When something happens, something else should change. Consequences are what make player choices matter. Keep It…
Read MoreCritical Role C4E03 “The Snipping of Shears”
Critical Role C4E03 “The Snipping of Shears” | A DM’s Perspective Episode 3 is a lesson in consequence. Brennan keeps a huge cast moving, raises the stakes, and lets choices…
Read MoreUsing Flashback Scenes in D&D
Flashbacks turn planning into story. Pause in a key moment and let players reveal how they prepared, connected, or set a trap earlier. It keeps the pace high and gives…
Read MoreHow to Spotlight Every Player in Your Campaign
Every table has a rhythm. The job is to notice it, shape it, and give each player room to shine. Spotlight moments are where a character’s concept comes alive. The…
Read MoreCritical Role C4E02 “Broken Wing”
Campaign 4, Episode 2 shows a clear plan for giving players the spotlight. It opens with a wartime flashback that delivers lore through action, then shifts to present day scenes…
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