A Review of the DnD Adventure Club Starter Pack
Finding good, kid-friendly roleplaying content can be a real challenge — even in a world where TTRPG resources seem to be everywhere. That’s one of the reasons I’m working on Guardians of Gettica: to make it easier for families to share the fun of tabletop roleplaying games. But there are already some great resources out there, and the D&D Adventure Club Starter Pack is one of them.
First impressions? The box itself sets the tone. From the green-and-gold dice to the “Welcome to the Club” card, the materials are thoughtfully put together. The booklets — including a quick start guide and three serialized adventure modules — are printed on sturdy, kid-friendly cardstock. These aren’t the kind of booklets you’ll worry about falling apart after a single use.
The real value, though, is in how these adventures blend teaching and play. Each adventure in the starter pack — the first of the Town Trilogy — introduces game mechanics in small, manageable steps. There’s a nice balance here: enough to challenge new players, but simple enough that younger players (or newer adults!) won’t feel overwhelmed. And the little “Tips and Tricks” sections in each adventure booklet break down everything from persuasion to group ability checks in easy-to-digest chunks.
One thing I especially like is how modular this set is. The included maps are versatile enough to use for other homebrew scenarios, and the pre-generated character sheets — along with online resources for printable minis and more character options — mean that kids can jump right in without feeling lost.
But it’s not just a box of stuff. It’s a doorway into a hobby that can be intimidating at first. And it’s clear that D&D Adventure Club has designed this to be more than a product — it’s a learning journey for kids and families who want to get into the game together.
As someone who’s spent a lot of time developing Guardians of Gettica, I can see how these kinds of resources can help bridge the gap between different kinds of games and groups. If you’re looking for something to run alongside your family-focused campaign — or you’re just curious about new resources — this is definitely worth checking out.
Have you tried D&D Adventure Club? I’d love to hear what you think. Leave a comment and let’s keep the conversation going.
Cheers,
Brian