Critical Role C4E01 “The Fall of Thjazi Fang”
Critical Role Campaign 4, Episode 1 — “The Fall of Thjazi Fang” — offered a fascinating look at how to launch a new campaign. From a DM’s perspective, it’s a great example of how to introduce characters, establish tone, and bring a new setting to life from the very first scene.
Brennan Lee Mulligan opened small, starting with a single player in a high-stakes emotional moment before expanding to the full ensemble. That focus immediately set the tone: dark, political, and filled with consequence. Each new character appeared when the story called for them, not through exposition or roll call. The setting revealed itself through conflict, dialogue, and action rather than lore dumps or narration.
Here are a few takeaways for DMs planning their own campaign openings:
- Start small and build outward. Beginning with one or two characters creates intimacy and gives you space to define the tone before the full group arrives.
- Let introductions serve the story. Reveal each player when their moment in the plot makes sense. It keeps energy high and helps each entrance feel earned.
- Show the setting through play. Convey the world through events and choices. Let players experience the tone through what happens.
- Set tone early. Show consequence, tension, or danger right away so everyone understands what kind of story they’re stepping into.
- Connect characters before the first session. Shared backstories, alliances, or rivalries help the party feel cohesive from the start.
The result was a premiere that felt cinematic and grounded in emotion. As DMs, we can take a cue from that balance of preparation and performance: start strong, reveal naturally, and let tone lead the way.
For the full breakdown and discussion, check out the video.
Cheers,
Brian
