Daggerheart Is Here – And It’s Changing the Game
There’s something happening in the world of tabletop roleplaying games—and it’s more than just a new title hitting the shelves.
For decades, Dungeons & Dragons has shaped how we imagine fantasy adventures. And two of the key voices behind that vision—Chris Perkins and Jeremy Crawford—recently stepped away from Wizards of the Coast after helping craft some of the most defining materials in Fifth Edition.
Now, they’ve joined Darrington Press, the publishing team behind Critical Role, and their next big project is already making waves.
Daggerheart isn’t just another fantasy RPG. It’s part of a larger movement toward narrative-first play. Instead of tactical grids and action economy, Daggerheart leans into story arcs, emotional tone, and cinematic flow. Its core mechanic—rolling Hope and Fear dice—doesn’t just resolve actions. It shapes how those actions feel, who gains narrative momentum, and what consequences ripple forward.
And just as important, Darrington Press isn’t keeping it all behind closed doors. With a clear and creator-friendly Community Gaming License, they’ve invited independent writers, designers, and storytellers to publish their own Daggerheart Compatible content—adventures, expansions, and tools that extend the ecosystem.
This is more than a rulebook. It’s a statement about what this hobby can become: more collaborative, more flexible, and more emotionally resonant.
Daggerheart won’t be for every table. But for players who want to lean into bold choices, character-driven stories, and the rhythm of shared improvisation—it might be the next big thing.
Check out our latest video to see what makes Daggerheart different—and what it could mean for the future of your table.
Cheers,
Brian