Using Skill Challenges in 5e
Today, I’m sharing some thoughts about a mechanic from 4th Edition D&D that I’ve found really useful in my 5e games: skill challenges. Yes, 4e was a bit controversial, but there are some gems hidden in that system, and the skill challenge mechanic is one of them.
Skill challenges are a way to resolve complex, non-combat scenarios using structured teamwork and creativity. In my experience, they bring energy and excitement to situations like sneaking past guards, navigating treacherous terrain, or chasing down an elusive creature.
The basic idea? Players work together to achieve a specific goal by making ability checks (like Stealth, Athletics, or Persuasion). They need a certain number of successes before hitting a limit of failures. Success or failure drives the story forward—either way, something happens.
In a recent Guardians of Getica session with my family, we ran a chase-style skill challenge to catch a Fright. Players used Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma-based skills to chase it down. If they failed, the story didn’t stop—just shifted to new challenges.
I love skill challenges because they push players to think creatively, use abilities in unexpected ways, and work as a team. It’s a great alternative to combat for those tense, fast-paced scenes that still deserve a spotlight in the game.
Whether you’re running a 5e campaign or another TTRPG, adapting this approach can help your players shine outside of combat and keep the game moving in fresh directions.
If you’d like to see how I do it—or if you have your own ideas for making skill challenges even better—check out the full video and let me know in the comments. Let’s keep the creativity flowing!
Cheers,
Brian