What’s Missing from the 2024 DMG?
I’ve spent some time with the new 2024 Dungeon Master’s Guide, and I think it’s a great update overall—more structured, more user-friendly, and clearer for new DMs. But there’s one rule I really wish they had included: the Proficiency Dice optional rule from the 2014 DMG.
What’s the Proficiency Dice Rule?
Instead of a static proficiency bonus, this rule replaces it with a die that scales as you level up:
Levels 1–4: d4
Levels 5–8: d6
Levels 9–12: d8
Levels 13–16: d10
Levels 17–20: d12
It’s a simple but powerful tweak that adds a bit of unpredictability and tension to every skill check. In my games, I find that it brings a nice narrative element—sometimes that extra bit of luck makes a scene, and sometimes a bad roll adds delicious complications.
How It Plays Out
For example, let’s say your rogue is trying to sneak past a guard with a DC 15 Stealth check. Instead of a +2 bonus, they’d roll a d4 and add that to the d20 roll. The uncertainty of the roll creates more tension and excitement than a static number. When characters have Expertise in a skill, they roll two of the appropriate die instead—doubling down on their chances to shine.
It’s not for everyone—some players prefer the predictability of static bonuses. And to keep combat and saves moving quickly, I suggest limiting Proficiency Dice to skill checks only. But for those who like to lean into roleplaying and exploration, this rule can be a fun way to add depth and texture.
Using It with the 2024 Rules
The best part? Even though it’s not in the new DMG, there’s nothing stopping you from using it. It fits seamlessly with the 2024 rules. Just note the die size next to your skill proficiencies and update as you level up.
My Own Take
I like this rule so much that I built a version of it into the Lorekeeper ruleset I’m developing for Guardians of Getica (available as a free download for patrons—link in the video description if you’re curious).
Final Thoughts
The absence of the Proficiency Dice rule doesn’t ruin the new DMG, but I do think it’s a missed opportunity. It’s a great example of how D&D’s modular rules let you customize your table’s play style.
I’d love to hear from you—what do you think is missing from the new DMG? Let me know in the comments, and let’s keep the conversation going.
Cheers,
Brian